Posted: August 1st, 2023
The Positive Effect of Pokemon Go on the Player’s Wellness
Annotated Bibliography
The Positive Effect of Pokemon Go on the Player’s Wellness
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Annotated Bibliography
Nikou, S., Tarvoll, J., & Öörni, A. (2018). Impact of playing Pokémon go on wellness.
According to Nikou et al. (2018), the discussion on the positive and negative effects of playing video games. Nikou et al. (2018) looked into Pokemon Goon’s impact on the players’ wellness. Through a conceptual model and theorization of dimensions of wellness, their research indicated that playing Pokemon Go only positively impacted the player’s overall wellness, specifically intellectual wellness, spiritual wellness, and emotional wellness. Notably, there was no significant positive relationship when it comes to dimensions of physical and social wellness. This study will be vital in building my knowledge of Pokemon’s general impact on the player.
Watanabe, K., Kawakami, N., Imamura, K., Inoue, A., Shimazu, A., Yoshikawa, T., … & Tsutsumi, A. (2017). Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study. Scientific reports, 7(1), 1-7.
The study by Watanabe et al. (2017) on the relationship between Pokemon Go and the psychological stress on players specifically in Japan Found that Pokemon Go players improved significantly in their psychological distress compared to the non-players. The game was found to be effective in improving psychological distress. Notably, the impact size is relatively small, but one cannot refute the game’s positive impacts on the player’s mental health. This research is essential in understanding how many players, specifically workers, use the digital game to reduce their stresses. It is, however, prudent to note that these gains are achieved at the expense of other aspects of fundamental wellness.
Ruiz-Ariza, A., Casuso, R. A., Suarez-Manzano, S., & Martínez-López, E. J. (2018). Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young. Computers & Education, 116, 49-63.
Ruiz-Ariza et al. (2017) research concentrated on analyzing Pokemon Go’s impact on cognitive performance and emotional intelligence. The issues specifically assessed included memory, selective attention, concentration, mathematical calculation, linguistic reasoning, well-being, self-control, emotionality, and sociability. The research looked into the effects on adolescents aged 12 to 15 years to find that the game increased the amount of 0physical exercise these players get to do daily. This subsequently affects their cognitive performance and causes an improvement in their social relationships. The research also indicated that other positive effects are expected in the collaborative play of Pokemon Go. It is prudent that the pedagogical benefits of the game are identified, including physical education. This research is fundamental in building my research focused on increasing knowledge on how positively Pokemon can be on its players regardless of their age.
Ed, N. (2019). Pokemon GO and Mental Health. Masters Theses. Retrieved from 4478. https://thekeep.eiu.edu/theses/4478
According to Ed (2019), Pokemon Go is a digital game emphasizing physical activity and social interactions. These two elements have been found to have a positive correlation with mental health. Ed (2019) investigated whether the game’s plates had significantly lower scores than the control group of traditional games in matters such as depression, anxiety, and pathological gaming. The study also looked into more positive coping styles. The study’s findings included that the players did not have significantly lower scores on depression, anxiety, and pathological gaming, but they did exude a trend of better coping skills.
Furthermore, 39.6% of the game’s players indicated that they felt better mentally when playing the game. In comparison, 50.5% of the players indicated having better physical health since playing the game (Rd, 2019). While it is challenging to determine causation, it was evident that the game could be a fundamental element in developing new coping interventions. This research does add to the knowledge of the positive effect of Pokemon Go.
The University of British Columbia. (2017, December 12). Pokémon Go could help people who struggle socially: Extroverts better at modern video games. ScienceDaily. Retrieved March 30, 2021, from www.sciencedaily.com/releases/2017/12/171212102203.htm
According to the University of British Columbia (2017), games such as Pokemon Go can be effective in understanding the individual personality traits that impact one’s behavior. Pokemon Go starts by not requiring players to communicate with another individual via text. Still, as they get to higher levels, these players will need to physically meet and collaborate to win. Hence, the game provides a context that has simplified an individual’s interactions with others compared to just walking up to a stranger and starting a conversation from the get-go. Social confidence helps an individual to succeed in the face to face real-world activities. Therefore, this research does bring forth a new angle on assessing the positive effect of playing video games such as Pokemon Go. Individual personality traits can be assessed to determine one’s behavior through a digital context.
Oe, H. (2020). Assignment help – Discussion of digital gaming’s impact on players’ well-being during the COVID-19 lockdown. arXiv preprint arXiv:2005.00594.
Oe (2020) researched how digital gaming supports the well-being of its users, specifically their physical and mental health. During the COVID-19 lockdown, digital gaming increased since everyone was locked at home. Notably, games such as Pokemon Go would allow interactions with other players in virtual communities and positively impact the mental health of the players who were suffering from lacking societal connections. This points to the importance of gaming service providers in redesigning their games to help their players deal with stresses, including those arising from being locked in their houses. This will help eliminate the stereotypes that digital games only cause adverse effects on the player’s well-being. This research is vital in building my critique on the positive impact of digital games such as Pokemon Go on the players.
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